
SEPULCRI SCELERATI.
This game was a bit of a suprise when it dropped on my desk as
only the week before I was
talking to some programmer about doing an MTX version of
Ultimate's Knightlore 3D isometric
game. I was advised that it probably was not possible due to the
way the MTX graphics memory and
display chip worked. The large amounts of data required for the
graphics meant that we had to make the
game only available for the 64k Ram MTX512.
Here was another case of the MTX getting good games but too late
to do any real good.
Sepulcri Scelerati was programmed by Chris
Sawyer. .
Below are some screen shots taken from my MTX
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